| 8.1
Will EverQuest II include lots of
raid content?
Absolutely. Sony has designed raid
content for multiple groups of players
starting as early as your teen levels.
Raiding has always been a trademark
of EverQuest, and they plan to build
upon that tradition in EQII.
8.1.1 Aren't raids just for high-level
players?
Not at all. Sony feels that all players
should have access to fun and challenging
content, not just the high-level crowd.
You will be able to enjoy raiding
throughout your character's journey
in EverQuest II.
8.2 How will
raid content be implemented?
Boss mobs will be handled a variety
of ways. Many will exist in instanced
pocket zones that you must perform
quests or other work to earn access
to; others will exist in non-instanced
areas to maintain a healthy level
of competition between players. EQII
will also have instanced raid zones
in which the entire dungeon is part
of the event.
8.3 What is
instancing?
\"Instancing\" is the use
of personal or \"pocket\"
zones that are unique to each player
or group adventuring in them. Each
instance is essentially a copy of
the same content that can be accessed
by multiple parties simultaneously
without interfering with one another.
8.4 Is there
a limit on how many players can enter
a raid instance?
The maximum size of a raid in EverQuest
II is 24 players (4 groups). Sony
believes this number emphasizes the
intimate, rewarding feeling of medium-sized
raids where skill plays a much more
important role than simply having
huge numbers. Designing raids with
a predetermined number of players
in mind gives us a very precise level
of control over encounter balance
and risk versus reward. Ultimately
this allows them to create very compelling
and complex content.
8.5 How long
will raids typically last?
Instanced raid encounters are designed
to fit within the casual gamer’s
schedule, lasting an average of two
to three hours. Instanced raid zones
represent a longer time commitment
and are designed to be played in four-hour
to six-hour blocks on a weekend.
8.6 Won’t
instanced raids allow for the farming
of high end content?
The final encounter is only part of
the equation. There will usually be
a series of tasks that must be accomplished
before players can trigger a raid
event, and some of those can require
a significant time investment. It
won't be a case of every individual
needing to be keyed for an area, but
some players are going to have to
do preparatory work in order to trigger
the raid. In other words, rare items
will not be flooding into the economy.
8.7 Will I
be able to replay the same raid over
and over whenever I want?
No. Entering an instanced raid essentially
starts a timer for your character.
You can't enter another instance of
that raid again until your timer expires.
Each player is on his or her own timer,
so other players can still trigger
their own instances of the same event.
But you personally can't attend the
same raid while your timer is active.
The length of the timer will vary
depending on the event. Some encounters
might have a timer of one day, others
three days, others seven days, and
so forth.
8.8 Will EQII
use a lot of instancing?
Instancing will primarily be used
for what we call epic encounters,
such as fights against boss mobs.
We can also use instancing in newbie
areas to prevent overcrowding. However,
we are being very careful not to overuse
this technique. Our intent is for
instancing to alleviate potential
bottlenecks and to personalize content,
not to make it seem like you\'re the
only person in the world.
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