| 6.1
How does the EQII class system work?
EverQuest II uses a branching archetype
system. A player begins our game at
level 1 as a commoner. At level 3
the player will choose one of four
adventure archetypes: the fighter,
the priest, the mage, or the scout.
Each of the adventuring archetypes
branches into three classes, one of
which the player will choose at level
10. Each class then further branches
into two subclasses, which is chosen
at level 20.
6.1.1 Will I be required to choose
an archetype/class/subclass in order
to continue leveling?
Yes. You must choose your path of
advancement before you can continue
to level.
6.1.2 Will I be able to test out the
various archetypes before I make my
final choice?
During your time as a commoner, you
will have the opportunity to test
out the various archetypes if you
wish. Commoner is the only point where
you can test the basic abilities of
all archetypes.
6.1.3 Will
I be able to surrender my archetype/class/subclass
choices and choose again?
No, you will not be able to reverse
your selection. We plan on educating
players beforehand about where each
path takes them, but reversing those
decisions or “respec’ing”
isn’t something they plan to
allow.
6.2 Won’t
balancing become a real issue with
that many classes?
Class balance is always a complicated
issue, but the archetype system allows
Sony to manage it much more effectively.
Each class and subclass is balanced
at the archetype level. Every archetype
has a main role in a group situation,
and each member of a given archetype
will be able to fill that role equally
well. If you're a fighter, you can
tank for a group; if you're a priest,
you can heal for a group; and so on.
This is the beauty of an archetype
system.
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6.3 Will there
be enough variety in the classes and
subclasses of an archetype, or will
all priests, for instance, be the
same?
Will there be variety? Of course.
Different abilities, spells, combat
styles... the whole works. Some classes
will be able to do some tasks better
than others, but the primary purpose
of the class will always be there.
6.4 Will I be able to multi class
and create something along the lines
of a Fighter-Mage?
No. While the archetype system does
allow for a great deal of variety
in how you play your character, you
will not be allowed to mix and match
parts of various classes.
6.5 Will there
be experience penalties based on your
class or race?
There will be no experience penalties
(or bonuses) based on your race or
class in EQII.
6.6 Will there
be trainers for all subclasses in
both Qeynos and Freeport?
Some sub-classes will only be trained
in Qeynos, some only in Freeport,
and some will be in both cities. The
general goal is to have about a third
being exclusive to each city with
a third of them being available in
both.
6.7 Will there
be a particular class designed specifically
for players who want to solo?
Sony is not designing any specific
classes to be more efficient at soloing
than others. They intend to provide
lots of solo content for all classes
in EQII.
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