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5.1 What is the major difference between Qeynos and
Freeport, aside from their names?
The distinction is one of good versus
evil. Qeynos, ruled by the wise Antonia
Bayle, is a city of courage and honor.
Freeport, controlled by the ruthless
Overlord Lucan D'Lere, is a town of
oppression and corruption.
5.2 Will I
be able to switch my citizenship between
Qeynos to Freeport whenever I want?
You will be able to switch citizenship
once (and only once) prior to the
selection of your subclass. The change
is not a trivial one; it is intended
to be a challenging path. Here's an
example of how it works:
Say you make a troll named Buhlia,
and she decides to become a fighter.
Trolls are an evil race, so they are
only accepted by Freeport. Buhlia
remains a citizen of Freeport as she
gains levels, and eventually becomes
a crusader. But as she matures, Buhlia
realizes that she actually supports
the principles of Qeynos more than
those of Freeport and wishes to become
a force for good. Before choosing
her subclass, Buhlia can renounce
her citizenship and work to become
accepted in Qeynos.
This will not be a trivial task.
Buhlia is going to walk a challenging
road, because the citizens of Qeynos
won't be quick to trust a former enemy.
Furthermore, the people of Freeport
will look upon the poor troll as a
traitor. But if she completes a series
of quests and proves her worth, Buhlia
can earn citizenship in Qeynos and
be trained as a paladin.
5.3 Is there
any way to be accepted by both cities?
For instance, can I do some quests
and build up faction with the enemy
city?
No. You will either be welcome in
Freeport or Qeynos, never both. The
only way you’ll gain favor with
the opposing city is if you betray
your current citizenship prior to
your subclass choice and then pass
through a series of challenging quests
related to that process.
As you advance through the game,
you will do things that gain and lose
favor with various organizations and
individuals in the world. But it is
not a matter of "I must gain
X amount of Faction Y so that I can
be welcome in Zone Z." If you
are a citizen of Qeynos, there is
no quantity of orcs you can kill in
the Commonlands that will make you
welcome in Freeport. Faction is not
a mathematical equation, but rather
a series of relationships between
individuals and organizations. It
is built not only on what you do,
but also the social structures to
which you ally yourself.
5.4 Will I
be able to form groups and guilds
with citizens of the opposing city?
Will doing so hurt my standing in
my home city?
You can group with whomever you want
for as long as you want. There is
no penalty or loss of standing for
doing so.
You can be guilded alongside citizens
of the opposing city, but there will
be some challenges. Player guilds
pledge support to a certain faction
within their home city. A citizen
of Freeport cannot be allied with
a faction in Qeynos. However, if a
citizen of Freeport belongs to a guild
registered in Qeynos, contributions
made by that player to his guild will
be going toward the benefit of the
good city. In essence, the Freeport
person is indirectly helping Qeynos
become dominant. But regardless of
how much that Freeport person benefits
his guild, he will not gain favor
with the NPCs in Qeynos, nor will
he be able to walk the streets of
that city.
5.5 Will there
be cities built by players? Or can
I become ruler of Freeport or Qeynos?
Sony will not be implementing player-built
cities at launch. While players can
rise to prominence in Qeynos and Freeport,
both cities are home to established
leaders who are unlikely to give up
their positions.
5.6 What happened to all of the other
cities that EverQuest fans are familiar
with?
Exploring the world and discovering
what has survived the cataclysms is
one of the central themes of EverQuest
II. As you adventure in the Shattered
Lands, you will learn the fate of
some of your favorite locations from
the past. Expect many surprises as
our story unfolds.
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