4.1 Will
I be able to have multiple characters
on the same server?
Yes, EverQuest II will allow you to
create multiple characters on normal
servers.
4.2 Can I
transfer my characters that I created
in the original EverQuest to EverQuest
II?
“Because of our extensively
redesigned game engine, existing EverQuest
characters cannot be transferred to
EverQuest II. However, EverQuest players
can tie their new character to their
existing one through our heritage
system, carrying on their family name
and receiving heirlooms linked to
their EverQuest experience.”
4.3 What customization
options will I have?
When you create your character in
EverQuest II you choose your race,
customize your features, and select
a name.
4.3.1 What features will we be able
to customize to make my character
special?
Players will be able to extensively
customize the character's facial features,
and can individualize their appearance
by equipping a wide variety of armor,
weapons, and other items. The character
models have an unparalleled level
of facial customization. You will
be able to change the size and shape
of the nose, ears, eyebrows, cheekbones,
chin, and more, plus select from a
multitude of hair styles and skin
tones. Males can select from a wide
array of beards, and there will be
many racially specific customizations
as well. For instance, Gnomes and
Ratonga can wear a variety of glasses
with custom-tinted lenses.
You will be able to adjust your character's
height within a limited range. Sony
wants to maintain the integrity and
distinction of each race, so they
won't allow things like giant gnomes
or miniature ogres. While people should
have fun customizing their characters,
Sony doesn't want one person's silliness
to infringe on someone else's desire
for serious gameplay.
Sony's goal is to have so much distinction
that characters can be recognized
by appearance alone.
4.4 Why won’t
we be choosing things like our stats
and a deity at character creation?
The design of the traditional RPG
is heavily front-loaded. You make
a ton of choices when you start the
game, then really don't decide a lot
about your character until much later
in its life.
Sony's goal with EQII is to invert
the pyramid. They make character creation
as straightforward as possible. You
decide basic factors initially, then
continue to make progressively more
important decisions as you level up.
They want the decisions you should
really spend time thinking about to
happen when you're better prepared
to make them.
4.5 When creating
a character, how many races can I
choose from?
There are 16 unique races in EQII.
Of these, 14 were also playable in
EverQuest: Frogloks, Halflings, Dwarves,
High Elves, Wood Elves, Iksar, Trolls,
Ogres, Dark Elves, Barbarians, Erudites,
Gnomes, Half Elves, and Humans. The
Vah Shir are no more, but you can
play one of their cousins, the Kerra.
EverQuest II will also introduce a
new rat-like race called the Ratonga.
4.5.1 The
Ratonga!? Where did they come from?
The Ratonga showed up around the time
of the Rending, an age when great
chasms were being torn open on the
surface of Antonica and the continent
was ripped apart. At first many assumed
that these rat-men were related to
the Chetari from Dragon Necropolis,
and the ratonga seemed to confirm
this account. But then speculation
arose that they were actually from
somewhere in the Underfoot. On this
matter the Ratonga have remained silent.
The Ratonga do not talk about their
origins or their history. Perhaps
the truth will be uncovered as the
story of Norrath unfolds.
4.5.2 What
are the possible race/class combos?
In EverQuest II, any race can become
any class. Some races are naturally
better at a class than another might
be (for instance a Troll would not
make as good of a Mage as a Gnome
might), but there are no restrictions
as to what you can play.
4.6 Will races
have certain attributes unique to
their race?
Yes. Besides appearance and size,
the chief differences among the various
player races are starting stats, vision
types, languages, and innate resistances.
There are no longer racial traits
such as increased regeneration for
trolls or stun immunity for ogres.
4.7 Where does my character begin
the game in EverQuest II?
Players start in a tutorial that takes
them to the Island of Refuge, a place
where they learn the basics of the
game. But soon players will find themselves
on their way to one of two cities:
Qeynos or Freeport. These are the
only towns known to have survived
the tremendous cataclysms that have
devastated the world.
Race is what determines which city
will initially accept you. Frogloks,
Halflings, Dwarves, High Elves, and
Wood Elves will be heading to Qeynos.
Iksar, Trolls, Ogres, Ratonga, and
Dark Elves will be taking up residence
in Freeport. Kerra, Barbarians, Erudites,
Gnomes, Half Elves, and Humans can
choose which city to call home.
4.7.1 There are only two cities? Won't
players feel cramped?
Qeynos and Freeport aren't the same
places they were in EverQuest. The
two starting cities are truly epic
in size; each is made up of about
17 zones. Sony have built them to
be the grandest, most immersive fantasy
cities you've ever seen.
Their intent is to make these two
cities have meaning and relevance
at all levels, not just when you're
a newbie. Qeynos and Freeport are
the centers of commerce and traffic,
places you will want to revisit at
all stages of the game. The cities
are both epic in scale and rich in
content.
4.7.2 Won't
the fact that there are only two cities
take away from the uniqueness of each
race? And won't the newbie yards be
overflowing with players trying to
kill snakes and rats?
The zones that make up both Qeynos
and Freeport include not only the
city proper but also uniquely defined
racial neighborhoods and multiple
adventure areas. Zones are kept to
a reasonable size to prevent overcrowding.
Each neighborhood has the basic facilities
you'll need (banks, shops, etc.) so
that players are spread out instead
of being crammed into one small part
of town.
Think of each metropolis as being
a whole bunch of small cities and
newbie yards all connected together.
Races still have diversity in their
starting locations, but we've made
it even easier for players of different
races to meet up and adventure together.
4.8 Will my
Character in EQII Age?
Humans, dwarves, halflings, gnomes,
and barbarians have an age slider.
Elves and half elves maintain their
youthful glow forever.
The aging effect doesn't work on
races with fur or non-human-like skin.
|