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F.A.Q. Gameplay

3.1 What is the goal of the game?

The primary goal of EverQuest II is to create and advance a unique roleplaying persona within the world of Norrath. This may be accomplished a number of ways, including solving mysterious quests, slaying vicious monsters, and crafting powerful relics.

3.2 How do I communicate with other players?

Communication will take place within the user interface (UI) chat windows.

3.3 What if I don't have a lot of time to play? Will the game still be fun for someone like me?

One of the main goals for EverQuest II is to design methods of gameplay that will facilitate both casual and hardcore players. It will be possible to log on for 20-30 minutes and still advance. EverQuest II is being designed to accommodate both grouping and solo play to the highest levels.

3.4 Will EverQuest II feature custom animations and gestures?

Yes. Players will be able to "emote" via chat, as well as through their character's animations.

3.5 Will there be player-versus-player (PvP) combat?

Just as the original EverQuest was geared towards PvE (player vs. environment), EverQuest II has a similar focus. PvP combat will be possible, yet in a way that does not negatively affect non-PvP players.

3.6 What types of environments can we expect to see in EverQuest II?

The EverQuest II environments will vary greatly, ranging from lush forests teeming with flora and fauna to barren desert wastelands. While players will recognize certain names and locations from EverQuest, many of them have undergone startling changes in the last 500 years.

3.7 What will be some of the features in Everquest II?

Among many new features, EverQuest II will include:
+A new, massive online world for thousands of players to explore, filled with danger, adventure and mystery.
+Unparalleled character customization capabilities. In addition to thousands of armor, weapons and items users can equip, players will be able to customize their character's facial appearance to an incredible level of detail and personalization.
+16 races, 50 levels and 24 classes with a branching system that allows players to choose their class as they advance.
+Trade skills available to all player classes.
+Player-owned real estate (such as apartments, homes, and guild houses.)
+No race/class limitations, allowing players to truly choose who they want to be in game
+New user friendly game mechanics with reduced learning curve for both new and seasoned players
+More than 160 unique creature types, from Orcs and Goblins to huge dragons and menacing Living Statues
+Incentives for current EverQuest subscribers
+A state-of-the-art, cinematic quality 3D graphics engine capable of improving as hardware technology advances
+State-of-the art combat, spell and skill systems

3.8 Will I regenerate hitpoints tediously like in EQLive? What's new about healing spells?

No, in EverQuest II regeneration for hitpoints and power is percentage based, not number based as in EQLive.

Healing works in the same fashion (for instance as spell might heal 360 hitpoints) and are number based.

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