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Poll: What's your class?
Fighter
Priest
Mage
Scout
Priest Archetype


Priests augment and replenish the health of their comrades to help them survive longer in combat. Though not particularly known for their battle prowess, priests fill a vital role in a dangerous world by sustaining the physical and spiritual needs of their party.


Primary Attribute: Wisdom
Key Knowledges: Light
Weapons: Inspirations, Judgments
Armor: Flail, Hammer, Mace, Staff, Sling, Thrown Weapon

Cleric

Clerics use divine magic to tend to the physical and spiritual needs of their allies. These priests not only heal wounds and banish diseases but also magically augment the health of their comrades

Primary Attribute: Wisdom
Armor: Medium
Key Knowledges: Theurgy, Umbrage
Weapons: Flail, Hammer, Mace, Staff, Sling, Thrown Weapon

*Templar

Templars are faithful servants of the divine who use their benevolent powers to aid their fellow adventurers. They mend the wounded and purge illness and suffering from the afflicted.

Primary Attribute: Wisdom
Armor: Heavy, Plate
Key Knowledges: Regimens, Sphere of Power
Weapons: Flail, Hammer, Mace, Staff, Sling, Thrown Weapon

*Inquisitor

Inquisitors are twisted fanatics who relentlessly advance the doctrines of their religions and accept no compromise in their beliefs. Skilled healers, they minister to the body while seizing control of the soul.

Primary Attribute: Wisdom
Armor: Heavy, Plate
Key Knowledges: Interrogations, Sphere of Power
Weapons: Flail, Hammer, Mace, Staff, Sling, Thrown Weapon

Druid

Druids are mighty priests whose powers are closely tied to nature. They heal and purge ailments from their party, blessing their companions with enhanced physical prowess.

Primary Attribute: Wisdom
Armor: Light
Key Knowledges: Archegenesis, Nature’s Fury
Weapons: Sword (Scimitar), Flail, Hammer, Mace, Staff, Sling, Thrown Weapon

*Warden

Wardens are protectors of the woodlands and defenders of wildlife. They tap into the power of nature to mend wounds and purge ailments that afflict their allies.

Primary Attribute: Wisdom
Armor: Light
Key Knowledges: Nature’s Reckoning, Sphere of Power
Weapons: Sword (Scimitar), Flail, Hammer, Mace, Staff, Sling, Thrown Weapon

*Fury

Furies harness the power of storms and control the ferocity of nature. They command the feral spirits of the wilderness to strengthen and heal their companions.

Primary Attribute: Wisdom
Armor: Light
Key Knowledges: Nature’s Reckoning, Sphere of Power
Weapons: Sword (Scimitar), Flail, Hammer, Mace, Staff, Sling, Thrown Weapon

Shaman

Shamans call upon the ancient spirits of the land, using protective wards and healing to invigorate their comrades. They remove afflictions from their companions and turn the vile magic back upon the enemy.

Primary Attribute: Wisdom
Armor: Medium (Brigandine)
Key Knowledges: Talismans, Malisons
Weapons: Sphere, Flail, Hammer, Mace, Staff, Sling, Thrown Weapon

*Defiler

Defilers enslave the spirits of their ancestors, harvesting and corrupting their power to use against enemies. This stolen energy can also be used to heal and boost the capabilities of the defiler's allies.

Primary Attribute: Wisdom
Armor: Medium (Brigandine)
Key Knowledges: Vehemence, Sphere of Power
Weapons: Spear, Flail, Hammer, Mace, Staff, Sling, Thrown Weapon

*Mystic

Mystics seek a symbiotic connection with the spirits of their ancestors, petitioning them to bestow the power to heal the injured, invigorate the weak, and enhance the capabilities of their allies when on the field of battle.

Primary Attribute: Wisdom
Armor: Medium (Brigandine)
Key Knowledges: Fetishisms, Sphere of Power
Weapons: Spear, Flail, Hammer, Mace, Staff, Sling, Thrown Weapon



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Class List
01. Fighter Guide
02. Priest Guide
03. Mage Guide
04. Scout Guide
05. Artisan Guide
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