|
Mages
wield powerful forms of magic to strike
down their opponents. Students of
all things arcane, mages study spell
books and scrolls to gain mystical
knowledge. They stand behind the frontlines,
casting deadly attacks on enemies
while bolstering the capabilities
of their allies.
Primary Attribute:
Intelligence
Key Knowledges: Very
Light
Weapons: Incantations,
Evocations
Armor: Staff,
Dagger, Sling, Thrown Weapon
 |
Sorcerer |
Sorcerers are experts of all forms
of mystical attacks and spells that
weaken the mystical abilities of their
opponents. Fearsome in battle, sorcerers
wield powerful arcane forces.
Primary Attribute:
Intelligence
Key Knowledges:
Very Light
Weapons:
Thaumaturgy, Sorcery
Armor:
Staff, Dagger, Sling, Thrown Weapon
 |
*Warlock |
Warlocks manipulate the destructive
forces of poison and disease to obliterate
their foes. They are masters of death
and decay who deal devastating damage
and pain to their opponents.
Primary Attribute:
Intelligence
Armor:
Very Light
Key Knowledges:
Noctivagance, Sphere of Power
Weapons:
Staff, Dagger, Sling, Thrown Weapon
 |
*Wizard |
Wizards are masters of the arcane
arts who tap into the elemental powers
of fire and ice. Wielding these powerful
forces, wizards can inflict startling
devastation upon their enemies.
Primary Attribute:
Intelligence
Armor:
Very Light
Key Knowledges:
Enchantments, Disempowerments
Weapons: Staff,
Dagger, Sling, Thrown Weapon
 |
Enchanter |
Enchanters use mystical forces to
beguile and control their enemies.
By instilling confusion and misdirection
in the minds of their adversaries,
enchanters give their comrades the
advantage in battle.
Primary Attribute:
Intelligence
Armor:
Very Light
Key Knowledges:
Enchantments, Disempowerments
Weapons:
Staff, Dagger, Sling, Thrown Weapon
 |
*Illusionist |
Illusionists use arcane power to
confound and befuddle their enemies.
They also are able to boost the offensive
and defensive capabilities of their
allies.
Primary Attribute:
Intelligence
Armor:
Very Light
Key Knowledges:
Hallucinations, Sphere of Power
Weapons:
Staff, Dagger, Sling, Thrown Weapon
 |
*Coercer |
Coercers dominate the minds of the
weak and hurl their foes into paralyzing
states of confusion and catatonia.
They can also enhance the mental abilities
and combat prowess of their allies.
Primary Attribute:
Intelligence
Armor:
Very Light
Key Knowledges:
Protean, Sphere of Power
Weapons:
Staff, Dagger, Sling, Thrown Weapon
 |
Summoner |
Summoners can call forth powerful
creatures of Norrath and bend them
to their will. Though they command
a variety of mystical forces, the
summoner's foremost weapons are the
monsters they control.
Primary Attribute:
Intelligence
Armor:
Very Light
Key Knowledges:
Sortilege, Legerdemain
Weapons:
Staff, Dagger, Sling, Thrown Weapon
 |
*Necromancer |
Necromancers summon the dead and
imbue them with unnatural life. These
pitiful but powerful creatures are
slaves to their masters until the
grave claims them once more. Lords
of death and decay, these powerful
mages strike fear into the hearts
of their enemies.
Primary Attribute:
Intelligence
Armor:
Very Light
Key Knowledges:
Sepultures
Weapons:
Staff, Dagger, Sling, Thrown Weapon
 |
*Conjurer |
MConjurers summon forth powerful
elemental beings that obey their master's
every command. Ripped from domains
of fire, air, soil and water, these
enslaved minions make very powerful
servants and bodyguards.
Primary Attribute:
Intelligence
Armor:
Very Light
Key Knowledges:
Conjurations
Weapons:
Staff, Dagger, Sling, Thrown Weapon
|