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Poll: What's your class?
Fighter
Priest
Mage
Scout
Mage Archetype


Mages wield powerful forms of magic to strike down their opponents. Students of all things arcane, mages study spell books and scrolls to gain mystical knowledge. They stand behind the frontlines, casting deadly attacks on enemies while bolstering the capabilities of their allies.


Primary Attribute: Intelligence
Key Knowledges: Very Light
Weapons: Incantations, Evocations
Armor: Staff, Dagger, Sling, Thrown Weapon

Sorcerer

Sorcerers are experts of all forms of mystical attacks and spells that weaken the mystical abilities of their opponents. Fearsome in battle, sorcerers wield powerful arcane forces.

Primary Attribute: Intelligence
Key Knowledges: Very Light
Weapons: Thaumaturgy, Sorcery
Armor: Staff, Dagger, Sling, Thrown Weapon

*Warlock

Warlocks manipulate the destructive forces of poison and disease to obliterate their foes. They are masters of death and decay who deal devastating damage and pain to their opponents.

Primary Attribute: Intelligence
Armor: Very Light
Key Knowledges: Noctivagance, Sphere of Power
Weapons: Staff, Dagger, Sling, Thrown Weapon

*Wizard

Wizards are masters of the arcane arts who tap into the elemental powers of fire and ice. Wielding these powerful forces, wizards can inflict startling devastation upon their enemies.

Primary Attribute: Intelligence
Armor: Very Light
Key Knowledges: Enchantments, Disempowerments
Weapons: Staff, Dagger, Sling, Thrown Weapon

Enchanter

Enchanters use mystical forces to beguile and control their enemies. By instilling confusion and misdirection in the minds of their adversaries, enchanters give their comrades the advantage in battle.

Primary Attribute: Intelligence
Armor: Very Light
Key Knowledges: Enchantments, Disempowerments
Weapons: Staff, Dagger, Sling, Thrown Weapon

*Illusionist

Illusionists use arcane power to confound and befuddle their enemies. They also are able to boost the offensive and defensive capabilities of their allies.

Primary Attribute: Intelligence
Armor: Very Light
Key Knowledges: Hallucinations, Sphere of Power
Weapons: Staff, Dagger, Sling, Thrown Weapon

*Coercer

Coercers dominate the minds of the weak and hurl their foes into paralyzing states of confusion and catatonia. They can also enhance the mental abilities and combat prowess of their allies.

Primary Attribute: Intelligence
Armor: Very Light
Key Knowledges: Protean, Sphere of Power
Weapons: Staff, Dagger, Sling, Thrown Weapon

Summoner

Summoners can call forth powerful creatures of Norrath and bend them to their will. Though they command a variety of mystical forces, the summoner's foremost weapons are the monsters they control.

Primary Attribute: Intelligence
Armor: Very Light
Key Knowledges: Sortilege, Legerdemain
Weapons: Staff, Dagger, Sling, Thrown Weapon

*Necromancer

Necromancers summon the dead and imbue them with unnatural life. These pitiful but powerful creatures are slaves to their masters until the grave claims them once more. Lords of death and decay, these powerful mages strike fear into the hearts of their enemies.

Primary Attribute: Intelligence
Armor: Very Light
Key Knowledges: Sepultures
Weapons: Staff, Dagger, Sling, Thrown Weapon

*Conjurer

MConjurers summon forth powerful elemental beings that obey their master's every command. Ripped from domains of fire, air, soil and water, these enslaved minions make very powerful servants and bodyguards.

Primary Attribute: Intelligence
Armor: Very Light
Key Knowledges: Conjurations
Weapons: Staff, Dagger, Sling, Thrown Weapon



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01. Fighter Guide
02. Priest Guide
03. Mage Guide
04. Scout Guide
05. Artisan Guide
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